Stage 4: guided Player for both Modes and the Session summary

- buildSegments lays a Plan out as holds with Transitions (get ready,
  switch sides, next round, next exercise) or sets with count-up Rests;
  Supersets alternate members and rest per round unless asked otherwise
- SessionRunner drives segments against an injected clock: auto-advance
  with a chime, pause, skip, back, rep sets confirmed with logged reps
  and kg, timed sets started on demand, early end
- Player screen: countdown ring, accent pulse in the last 3 s, Flip
  Animation, next-up cards, Rest Screen, mute toggle, screen kept on
- Sessions table (schema v2 migration) keeps a Plan snapshot and Set
  Logs; nothing is saved when no hold or set was done
- Summary with time, exercises or sets logged, and every Set Log
- Synthesised quiet cue sounds (tools/sounds), status bar per Mode

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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CedricandClaude Opus 5.5 committed 2026-10-29 00:20:16 +01:00
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import 'package:flutter_test/flutter_test.dart';
import 'package:zenxercise/src/history/session_repository.dart';
import 'package:zenxercise/src/modes/mode.dart';
import 'package:zenxercise/src/plans/models/plan.dart';
import 'package:zenxercise/src/plans/plan_repository.dart';
import 'package:zenxercise/src/player/views/player_view.dart';
import '../support/test_app.dart';
import '../support/test_database.dart';
void main() {
late PlanRepository plans;
late SessionRepository sessions;
late FakePlayerEffects effects;
setUp(() {
final db = testDatabase();
addTearDown(db.close);
plans = PlanRepository(db);
sessions = SessionRepository(db);
effects = FakePlayerEffects();
});
Future<void> startPlan(WidgetTester tester, Mode mode, List<PlanItem> items) async {
final plan = await plans.create(mode, 'Routine');
await plans.save(plan.copyWith(items: items));
usePhoneScreen(tester);
await pumpApp(tester, plans: plans, sessions: sessions, effects: effects, prefs: {'mode': mode.name});
await tester.tap(find.byTooltip('Start'));
await tester.pump();
await tester.pump();
}
/// Drift's streams need real time to deliver, outside the test's fake clock.
Future<List<Session>> sessionsOf(WidgetTester tester, Mode mode) async =>
(await tester.runAsync(() => sessions.watchSessions(mode).first))!;
/// The Player's ticker never lets frames settle, so it is pumped for a fixed time.
Future<void> settle(WidgetTester tester) async {
for (var i = 0; i < 8; i++) {
await tester.pump(const Duration(milliseconds: 100));
}
}
Future<void> wait(WidgetTester tester, int seconds) async {
for (var i = 0; i < seconds * 5; i++) {
await tester.pump(const Duration(milliseconds: 200));
}
}
testWidgets('a Stretching Session counts down, chimes, keeps the screen on and ends on its summary', (tester) async {
await startPlan(tester, Mode.stretching, const [
StretchingStep(exerciseId: 'Calf_Stretch', holdSeconds: 10, bothSides: false, rounds: 1),
]);
expect(find.text('Get ready'), findsOneWidget);
expect(effects.screenOn, isTrue);
// After the get-ready and the 0.7 s crossfade into the hold.
await wait(tester, 5);
await settle(tester);
expect(find.text('Calf Stretch'), findsOneWidget);
expect(find.text('Get ready'), findsNothing);
await wait(tester, 10);
await settle(tester);
expect(find.text('Session complete'), findsOneWidget);
expect(effects.chimes, [Mode.stretching, Mode.stretching]);
expect(effects.screenOn, isFalse);
expect((await sessionsOf(tester, Mode.stretching)).single.complete, isTrue);
});
testWidgets('a Workout set is confirmed with its logged reps, then rested and repeated', (tester) async {
await startPlan(tester, Mode.workout, const [
WorkoutStep(exerciseId: 'Barbell_Squat', sets: 2, target: WorkoutTarget.reps(10), weightKg: 60),
]);
expect(find.text('Set 1 of 2'), findsOneWidget);
expect(find.text('10 reps · 60 kg'), findsOneWidget);
await tester.tap(find.text('Set done'));
await settle(tester);
await tester.tap(find.byTooltip('Reps −'));
await tester.pump();
await tester.tap(find.text('Save set'));
await settle(tester);
expect(find.text('Rest'), findsOneWidget);
await wait(tester, 3);
expect(find.text('0:03'), findsOneWidget);
await tester.tap(find.text('Start next set'));
await settle(tester);
await tester.tap(find.text('Set done'));
await settle(tester);
await tester.tap(find.text('Save set'));
await settle(tester);
expect(find.text('Session complete'), findsOneWidget);
expect(find.text('Set 1 · 9 reps · 60 kg'), findsOneWidget);
expect(find.text('Set 2 · 10 reps · 60 kg'), findsOneWidget);
});
testWidgets('ending early after a set saves an unfinished Session', (tester) async {
await startPlan(tester, Mode.workout, const [
WorkoutStep(exerciseId: 'Barbell_Squat', sets: 3, target: WorkoutTarget.reps(10)),
]);
await tester.tap(find.text('Set done'));
await settle(tester);
await tester.tap(find.text('Save set'));
await settle(tester);
await tester.tap(find.byTooltip('End session'));
await settle(tester);
await tester.tap(find.text('End session').last);
await settle(tester);
expect(find.text('Ended early'), findsOneWidget);
expect((await sessionsOf(tester, Mode.workout)).single.complete, isFalse);
});
testWidgets('skipping through everything leaves no Session behind', (tester) async {
await startPlan(tester, Mode.workout, const [
WorkoutStep(exerciseId: 'Barbell_Squat', sets: 1, target: WorkoutTarget.reps(10)),
]);
await tester.tap(find.byTooltip('Skip'));
await settle(tester);
expect(find.byType(PlayerView), findsNothing);
expect(await sessionsOf(tester, Mode.workout), isEmpty);
});
testWidgets('ending before anything is done leaves no Session behind', (tester) async {
await startPlan(tester, Mode.workout, const [
WorkoutStep(exerciseId: 'Barbell_Squat', sets: 3, target: WorkoutTarget.reps(10)),
]);
await tester.tap(find.byTooltip('End session'));
await settle(tester);
await tester.tap(find.text('End session').last);
await settle(tester);
expect(find.byType(PlayerView), findsNothing);
expect(await sessionsOf(tester, Mode.workout), isEmpty);
});
}