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units:
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# Proxy Spacing Variables
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kx: U
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ky: U
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# Padding Variables
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px: kx + 4
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py: ky + 4
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screwSize: 1
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points:
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zones:
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matrix:
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anchor:
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shift: [100, -100]
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columns:
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outer:
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key:
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column_net: P020
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pinky:
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key.stagger: 0
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key:
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column_net: P022
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ring:
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key:
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stagger: 5
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column_net: P024
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middle:
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key:
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stagger: 8
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column_net: P100
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index:
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key:
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stagger: -5
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column_net: P011
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inner:
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key:
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stagger: -3
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column_net: P104
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rows:
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bottom:
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key:
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column_net: P010
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home:
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key:
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column_net: P111
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top:
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key:
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column_net: P113
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num: # 4th row
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key:
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column_net: P115
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# The 5-key Thumb Arc
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thumbs:
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# Anchoring the thumbs relative to the 'index' column, 'bottom' row
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anchor:
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- ref: matrix_index_bottom
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shift: [-19, -19] # Move slightly right and down from index
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columns:
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# First key (tucked under the middle finger area)
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tuck:
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key.rotate: 0
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key.shift: [0, 0]
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key.name: thumb_tuck
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key.column_net: P024
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# Second key (the "Home" thumb key)
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reach:
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key.rotate: -5
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key.shift: [1, -5]
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key.name: thumb_reach
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key.column_net: P100
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# Third key (Middle of arc)
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middle:
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key.rotate: -10
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key.shift: [2, -10]
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key.name: thumb_middle
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key.column_net: P011
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# Fourth key (Moving outward)
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stretch:
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key.tags:
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1.25cap
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key.width: 1.25u
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key.rotate: -115
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key.shift: [6, -14]
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key.name: thumb_stretch
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key.column_net: P104
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rows:
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cluster:
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row_net: P009
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mirror:
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ref: matrix_inner_num # The "anchor" point for the mirror
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distance: 90
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outlines:
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raw:
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- what: rectangle
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where: true
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size: [px, py]
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fillet: 2
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keys:
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- what: rectangle
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where: true
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bound: false
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size: [kx-0.5,ky-0.5]
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- what: rectangle
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where: [1.25cap]
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size: [ky*1.25-0.5,ky-0.5]
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_boardL:
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- what: polygon
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operation: stack
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points:
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- ref: matrix_outer_num
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shift: [-0.5px, 0.5py]
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- ref: matrix_ring_num
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shift: [-0.5px, 0.5py]
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- ref: matrix_middle_num
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shift: [-0.5px, +0.5py]
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- ref: matrix_middle_num
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shift: [+0.5px, +0.5py]
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- ref: matrix_index_num
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shift: [0.5px, 0.5py]
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- ref: matrix_inner_num
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shift: [0.5px, 0.5py]
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- ref: matrix_inner_num
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shift: [1.5px, 0.5py] # Extending out for the MCU
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- ref: matrix_inner_bottom
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shift: [1.5px, -0.5py]
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- ref: thumb_stretch
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shift: [-0.625px, +0.5py]
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- ref: thumb_stretch
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shift: [0.625px, +0.5py]
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- ref: thumb_tuck
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shift: [-0.5px, -0.5py]
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- ref: matrix_pinky_bottom
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shift: [1py, -0.5py]
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- ref: matrix_outer_bottom
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shift: [-0.5px, -0.5py]
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fillet: 2
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_boardR:
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- what: polygon
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operation: stack
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points:
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- ref: mirror_matrix_outer_num
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shift: [-0.5px, 0.5py]
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- ref: mirror_matrix_middle_num
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shift: [-0.5px, +0.5py]
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- ref: mirror_matrix_middle_num
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shift: [+0.5px, +0.5py]
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- ref: mirror_matrix_inner_num
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shift: [1.5px, 0.5py] # Extending out for the MCU
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- ref: mirror_thumb_stretch
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shift: [-0.625px, +0.5py]
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- ref: mirror_thumb_stretch
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shift: [0.625px, +0.5py]
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- ref: mirror_thumb_tuck
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shift: [-0.5px, -0.5py]
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- ref: mirror_matrix_outer_bottom
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shift: [-0.5px, -0.5py]
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fillet: 2
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combo:
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- name: _boardL
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- operation: stack
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name: keys
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- name: _boardR
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- operation: stack
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name: keys
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pcbs:
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left_side:
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outlines:
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main:
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outline: _boardL
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footprints:
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# 1. MX Switches
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mx_hotswap:
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what: mx
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where: true
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params:
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keycaps: true
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reverse: false
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hotswap: true
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from: "{{col_net}}"
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to: "{{colrow}}"
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# 2. Diodes (Placed slightly above/below the switch)
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diodes:
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what: diode
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where: true
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params:
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from: "{{colrow}}"
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to: "{{row_net}}"
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adjust:
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shift: [0, -5]
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# 3. Exposed nice!nano
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nice_nano:
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what: nice_nano
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where:
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ref: matrix_inner_num
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shift: [kx/2+18/2+1.6,ky/2-36/2]
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rotate: 270
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# 4. Power Switch (Hidden on the back or next to MCU)
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power:
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what: slider
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params:
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side: B
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from: pos
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to: RAW
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where:
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ref: matrix_inner_home
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shift: [1.5px-2,0]
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rotate: -90
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# 5. Reset Button
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reset:
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what: button
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params:
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from: "{{colrow}}"
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to: "{{row_net}}"
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#6. BatteryJack
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jstph:
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what: jstph
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where:
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ref: matrix_inner_home
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shift: [kx/2,ky/2]
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rotate: 90
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params:
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side: B
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pos: pos
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neg: GND
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#7. Holes
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holeTopLeft:
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what: mountinghole
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where:
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ref: [matrix_outer_num]
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shift: [kx/2, -ky/2]
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holeTopRight:
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what: mountinghole
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where:
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ref: [matrix_middle_num]
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shift: [kx/2, -ky/2]
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holeBottom:
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what: mountinghole
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where:
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ref: [thumb_tuck]
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shift: [0, ky/2]
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holeRight:
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what: mountinghole
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where:
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ref: [matrix_index_home]
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shift: [kx/2,ky/2]
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cases:
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